Layout

Posted by Nion

So I've actually been doing well keeping up with one of my other blogs and I decided that it might be a good idea to apply that here. There's a template I saw that I like, so I'm going to run it past Teh Mutt to see if we might want to switch to it. There will be a couple of kinks to work out if we do, though, so I want to make sure to only do it when we can sit down and really have the time. So if anyone aside from the two of us actually reads this, let us know what you think!

Country Story!

Posted by Nion

So, I've been invited to quite a few beta tests in the recent months but I haven't had the time to participate in most. I was just accepted to the pre-beta test of Playfish's Country Story, however, and this is one game that I can make the time for. Simple social farming game--I play it on Facebook. It's the second farming game I've played, the first being Farmville. The graphics in Playfish Country Story are definitely nice, and there are quite a few factors that go into farming. Stamina of the player (farmer), money to buy seeds, level limits to how many plots you can have, what you can buy, and your stamina. You've got to keep your crops watered and the amount of water your can holds can be leveled up as well. There are also quests to help you up and fertilizer to speed up how quickly your crops grow (but you can only get it through quests or Playfish cash). Turnips are the starter plant. I was granted some corn by a quest, so I have yet to grow anything other than those two crops. I don't like that tasks can't be qeued--I got spoiled with that on Farmville. >___< If I feel like it, screenshots and additional details may come soon. 0___0
So maybe then this blog will stop being so dead. ^^;

Nyonkei--MyMiniCity Update

Posted by Nion


I meant to update yesterday, but life happened. Nyonkei has, again, seen little growth in the past week with only three new residents, but that does have its benefits--there has yet to be any need to increase industrial opportunities within the town. I have signed up for a couple new games--one which is in beta, so look out for updates from those and the other games I'm trying to remain active in soon!
As always, feel free to pay Nyonkei a visit and help it grow!

Nyonkei--MyMiniCity Update

Posted by Nion

So Nyonkei hasn't gotten much love this past week, but it has grown slightly, regardless. The population is up to 33, so the town is still able to sustain itself on the current industry. And look--more roads! Anyhow, I haven't really got to say much about MyMiniCity today, just wanted to post this update. Feel free to pay Nyonkei a visit and help it grow!

-Nion K.

The Hybrid Classes of World of Warcraft

Posted by Teh Mutt

I am a big fan of hybrid character classes in any game, because sometimes you just want a switch from the traditional Warrior, Mage, Archer, Thief, Healer.

Don't get me wrong, these traditional roles are always essential to the average fantasy adventure: The Warrior tanks, the Mage and Archer deal their respective ranged damage, the Thief has either speed and agility or stealth and cunning to contribute, and the Healer is everyone's poor slave. But things really get exciting when a character class takes from a combination of these roles.

My current gaming fascination happens to be the explosively popular World of Warcraft, a game whose content is as rich as the volumes of lore it's based upon. It has, of course the five traditional character classes (known in-game as Warrior, Mage, Hunter, Rogue, and Priest, respectively), but added to these are five unique classes that, to me, combine the best of the classics. They have roots deep in Warcraft Lore and from the original real-time strategy games where their use as units defined their abilities-- very creative of Blizzard to be able to MMOify them. Also, all classes in WoW have 3 different talent trees (or "specs") that allow for further specialization of a character, allowing a lot of these mixes to be possible.

So here we go. (Disclaimer: no, I haven't played them all, but I know enough to talk about them, k? Just read. lol.)

The Paladin
A Warrior/Priest cross dealing super holy damage, Pallys can do their duty holding monster aggro as the tank, or heal relatively well when you don't have a priest. As the infamous self-healing tank, however, they are best at doing just that. This probably makes them an ultimate soloing class—all the melee you need PLUS the healing! I know from experience that this little quirk makes them particularly annoying in PvP. -.-; They can spec to be best at tanking, healing, or just general damage-dealing (melee and holy... which can be kinda be called elemental magic like a Mage!)
Some uniquities of the Paladin is the use of Auras, Blessings, Seals, and Hands; all various buffs applicable to the Pally himself, his party members, or any random shmoe he feels like buffing at the moment.

The Warlock
In my opinion, the Warlock combines the elemental magic of a Mage, and the comandable pet element of a Hunter (as they're the ones who tame and use pets in WoW). Warlocks deal shadow and fire damage, then summon demons to their side and to do their bidding. So like Hunters who send in their pets to tank while they fire away with bows and muskets; Locks use their demons to add to their damage-dealing in various ways while they cast searing fire and horrible afflictions. They can choose from an arsenal of 4 basic and 3 special demons with different dealing abilities; ranging from a small casting imp to a powerhouse, axe-wielding armored minion.
The Warlock can spec for more elemental damage [Mage], more effectiveness with their demons [Hunter], or—unique to this class—to deal damage by DEbuffing and damage-over-time effects (you can run, but you'll still die by magic!).

The Shaman
A healing, elemental magic dealer with melee and limited tanking capabilities, the Shammy is quite a mix. This Priest/Mage/Warrior cross is one of the handiest to have in your party, tho, as they are able to fill any needed role to an acceptable level without even having to specifically spec for it. Their range of even non-specialized abilities make them effective while soloing, but their signature abilities greatly benefit parties and raids. Shaman are masters of the elements and are known for their totems; one associated with each element—earth, fire, air, and water. (sorry, no heart. D: ) These totems do a number of things; from buffing the shaman and/or party members, debuffing or attacking monsters, taunting enemies and grounding their magic... to one that's pretty much a bomb. They can spec to be a Mage-like caster, a Warrior-like melee dealer/tank, or Priestly healer.

The Druid
Ah, the jack-of-all-trades Druid. My personal favorite, as this the most hybrid class I've ever had the fortune to play!! *loves* (ahem...) Bias aside, they are truly unique in being able to do... pretty much anything to some degree. The Druid's highly unique quirk is that their affinity with nature allows them the power to shapeshift into various animal forms to harness their abilities. There are 4 combat-oriented forms and 3 "utility" forms... no cool powers, but quite useful.
Bear: A tanking form. Armor, stamina, and endurance are increased like, 300% at high levels, and abilities become very Warrior-like—crowd control, aggro management, taunts, and stuns.
Cat: This form grants Rogue abilities like combo attacks, speed and agility, and (any Rogue's favorite) a stealth state that allowing limited invisibility and bonus attacks.
Owlkin: an antlered owl-bear looking creature from Warcraft lore, this is a souped-up caster form-- an armored Mage. Mana and HP are super boosted for dealing deadly magic but lasting longer than a fragile normal caster.
Tree-of-Life: um... a Ent-looking... walking tree. lol. Priestly healer form, offering powerful heals and uniquely potent group heals.
The 3 utility forms are Sea Lon, Cheetah, and Storm Crow, allowing improved swimming, fast ground movement, and flight, respectively. (which is a whole other barrel of fun!)
Druids can spec for melee and tanking (enhanced cat/bear), magic damage (owlkin), or healing (tree), but not all three. And of course... being jack-of-all-trades does mean master of none. Druids are effective in any position if you're lacking, but nowhere close to their pure counterparts.

The Death Knight
Quite possibly the hardest hybrid to figure out due to his range and type of abilities, the DK is also named WoW's most overpowered class. A force to be reckoned with against enemy units in the original Warcrafts, this new Hero class of undead dark knights are necromancers, summoners, and masters of blood and frost (so not fair!) They ride around on demon horses in dark armor dealing massive melee damage with not magic... but Runic power. Runic power is generated by using various magic abilities of 3 elements: Blood, Frost, or Unholy. Generating enough Runic power then unlocks greater abilities (melee OR magical). Within these 3 elements come abilities that include grabs, immobilization, damage-over-time effects, stuns, power hits, and summons. Speaking of summoning, a DK may summon various undead and unholy creatures to do their bidding... mainly zombie-ghouls and gargoyles. Ya dead? not for long! Death Knights can raise a fallen player as their undead slave for a short time (I've been enslaved before... it's crazy D:)
Any of the 3 specs for a DK allow for tanking and melee, the only differences are things they can summon and what kind of magic they deal. So there you go; some kind of Warrior... Mage... Warlock... mixed up damage dealer.

Okay! wow. There you have it, the more interesting class choices of World of Warcraft. Not to say that the traditional ones aren't interesting... played well they are amazingly effective and fun-- in fact they'll often get you picked first for groups ("Need tank and healer! PST plz") But no one can argue the handiness of someone who can fill multiple roles at once!

Hi, and Welcome x 2!

Posted by Teh Mutt

Hello world!

I'm the other member of MMO'd, Teh Mutt. I'll likely be the one to post less often but much longer... seems to be my style when it comes to posting anything, lol. We are indeed still deciding how to pretty the place up, but I figure I could post something since I've been so quiet.
I'll warn you now, my stories are often long-winded and full of embellishments (often called Mutt-stories), but only in the interest of keeping things... interesting!
So stay tuned!

Nyonkei--MyMiniCity Update

Posted by Nion



I had been aware of MyMiniCity for a while, but I only recently decided to build my own. Nyonkei is currently a humble Japanese town of 27, and has just built its first paved road! Though there's not really anything to it other than clicking and getting others to click, I think the MyMiniCity graphics are insanely cute, which is probably what drew me to it in the first place. Feel free to visit Nyonkei, anytime--your visit will help it grow!

-Nion K.